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DivideandRender
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« on: August 12, 2007, 04:46:50 PM »

 I got bored and started the elemental imp deal.  I have a question . in max the poly counter says 520 or something
 but the tris are twice that. and aslo are tris ok? I know this is my model, but Im trying to stick to the directions.


anyways i spent a couple hours on this already so here it is.


« Last Edit: August 23, 2007, 05:29:25 AM by timpa » Logged
Poopsmith
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« Reply #1 on: August 12, 2007, 10:08:17 PM »

Looks good, Really interested to see where you go with this one. Maybe I'll give it a try soon. I'm not very good at organics though.
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timpa
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« Reply #2 on: August 14, 2007, 06:51:25 AM »

 Cheesy That's great.

He looks so mischevious already.
This is a great start.

I can't wait to see more of this. Are you going to do all of them?
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DivideandRender
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« Reply #3 on: August 17, 2007, 09:10:53 PM »

Small update. Still not sure what im modeling. Tried to stay away from the WOW imp.
 So are imps elememtals or they like just thier little helpers?  Anyways this guys looking too big , too human. Ill have to fix it.
Im up to 816 polys or so.
« Last Edit: August 23, 2007, 05:29:41 AM by timpa » Logged
timpa
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« Reply #4 on: August 18, 2007, 01:36:05 AM »

Imps are miniature mischevious creatures.

I don't beleive they are all alleged to be elemental, although these ones obviously are.

He is looking very human now.
A larger head will help scale him down.

The wow ones do have a nice effect because they have thin limbs.
Generally little critters are scrawny, they dont move much Wink
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Scotlad
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« Reply #5 on: August 23, 2007, 03:45:28 AM »

The first one looks more impish to me although the second ones a better model.  Can this forum display the images timpa so we don`t have to click them?
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timpa
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« Reply #6 on: August 23, 2007, 05:29:08 AM »

Scotlad : The forum will autodisplay if its put into IMG tags...
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DivideandRender
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« Reply #7 on: September 23, 2007, 03:04:11 PM »

Hey just wanted to update. sort of.


I am giving up on this guy. It is just not interesting and I made too many mistakes on it already.
I think at some point when I exported the obj file into zbrush it became asymmetrical.
 I don't know how though.
I got as far as to try out a quick texture and a displacement from zbrush rendered in max.
 
« Last Edit: September 30, 2007, 03:18:33 AM by timpa » Logged
timpa
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« Reply #8 on: September 26, 2007, 06:44:31 AM »

Hey, he came out with a nice face, if a little plasticy.

Sorry he won't get finished. His wife will be heartbroken Wink
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